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	<title>Comments on: A Conch Shell Clock</title>
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	<link>http://uwmike.com/articles/2007/06/10/conch-shell-clock/</link>
	<description>Hacker, Engineer, Dancer, Gentleman</description>
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		<title>By: Mike Purvis</title>
		<link>http://uwmike.com/articles/2007/06/10/conch-shell-clock/comment-page-1/#comment-12433</link>
		<dc:creator>Mike Purvis</dc:creator>
		<pubDate>Mon, 11 Jun 2007 18:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://uwmike.com/articles/2007/06/10/conch-shell-clock/#comment-12433</guid>
		<description>&lt;p&gt;Yeah, I liked it, too. That was part of this &lt;a href=&quot;http://sandbox.mikepurvis.com/js/clock/slender.php&quot; rel=&quot;nofollow&quot;&gt;earlier concept&lt;/a&gt;, showing hours, minutes and seconds. Unfortunately that takes on the order of milliseconds to render on my MacBook, so it&#039;s utterly unsuited to real-time presentation—at least within the Canvas medium.&lt;/p&gt;

&lt;p&gt;Further experiments have suggested that it&#039;s as much the JavaScript functions that are a bottleneck as it is the Canvas drawing, though. I&#039;m thinking I could realise some pretty significant performance benefits by aggressively caching the positions of those threads which only need to move on intervals. Even if Canvas requires a complete frame to be drawn every time, just having to calculate the second-hand positions may be a help... and within those, it should be possible to pre-calculate a set of a few hundred positions and snap each to one of them.&lt;/p&gt;

&lt;p&gt;Or, of course, just switch to language and drawing tool that&#039;s meant for this kind of thing. :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yeah, I liked it, too. That was part of this <a href="http://sandbox.mikepurvis.com/js/clock/slender.php" rel="nofollow">earlier concept</a>, showing hours, minutes and seconds. Unfortunately that takes on the order of milliseconds to render on my MacBook, so it&#8217;s utterly unsuited to real-time presentation—at least within the Canvas medium.</p>
<p>Further experiments have suggested that it&#8217;s as much the JavaScript functions that are a bottleneck as it is the Canvas drawing, though. I&#8217;m thinking I could realise some pretty significant performance benefits by aggressively caching the positions of those threads which only need to move on intervals. Even if Canvas requires a complete frame to be drawn every time, just having to calculate the second-hand positions may be a help&#8230; and within those, it should be possible to pre-calculate a set of a few hundred positions and snap each to one of them.</p>
<p>Or, of course, just switch to language and drawing tool that&#8217;s meant for this kind of thing. :)</p>
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		<title>By: Louis Thomas</title>
		<link>http://uwmike.com/articles/2007/06/10/conch-shell-clock/comment-page-1/#comment-12430</link>
		<dc:creator>Louis Thomas</dc:creator>
		<pubDate>Mon, 11 Jun 2007 18:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://uwmike.com/articles/2007/06/10/conch-shell-clock/#comment-12430</guid>
		<description>&lt;p&gt;That&#039;s neat twist on the logarithmic clock idea. I really like the picture in your blog entry - it&#039;s more &quot;artistic&quot; than the final conch. :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>That&#8217;s neat twist on the logarithmic clock idea. I really like the picture in your blog entry &#8211; it&#8217;s more &#8220;artistic&#8221; than the final conch. :)</p>
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		<title>By: Samuel Cheng</title>
		<link>http://uwmike.com/articles/2007/06/10/conch-shell-clock/comment-page-1/#comment-12371</link>
		<dc:creator>Samuel Cheng</dc:creator>
		<pubDate>Sun, 10 Jun 2007 13:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://uwmike.com/articles/2007/06/10/conch-shell-clock/#comment-12371</guid>
		<description>&lt;p&gt;Sweet looking clock.....too bad i have to study or I will keep on staring at it.
Good luck on your exams. :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Sweet looking clock&#8230;..too bad i have to study or I will keep on staring at it.<br />
Good luck on your exams. :)</p>
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